Hello everybody!
Just got back to working on mister Ace here.. He's been left alone for too long.
Started creating a couple of blendshapes, hooked them up and checked them out.
As always the deformation order was wrong so I had to go to The All Inputs menu. For my surprise Maya gave me an error that looked like this:
// Error: Object 'row1' not found. //
Now at this point I was totally scared :D
I went around internet looking for an answer.
Nothing seemed working until I found this amazing MEL command that saved my day.
reorderDeformers "skinCluster1" "blendShape1" "meshName";
replace these with whatever your mesh is affected by. (you can see the list of inputs under the 'inputs' tab in the channel editor).
Apparently this is something specific to Maya 2011 and the bugs that are being fixed.