Wednesday, December 15, 2010
Brief technical summary of scene and process
For the first time I had my character made out of separate objects (head, arms, tank-top and shirt). This helped a lot with hiding UV seams and saving time on UV mapping and texturing (copied the finished arm to the other side).
I kept my rig very simple and did only FK controls at the beginning but then, as the animation progressed I added IK handles and pole vectors. I never got rid of my blendshapes and it was a good decision for I had to come back and do some tweaking for a better result. When animating, I used plateau tangents to avoid unnecessary overshoots.
Also instead of keying manually I had auto-key on for the most of the time. My scene consists of the character, four lights (three spot and one directional) and a backplane. I rendered the character separately and to save on render time did just one render of the back plate and matched its movement in post. Also I didn’t use motion blur while rendering but added it later. I also created a quick extra scene for the floor shot. I mapped the photos and the newspaper texture on a couple of poly planes. A finalizing touch was added using Photoshop.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment